Tag Archives: tactics

Updates and Chaos Marines

Ok, here’s the skinny on what’s been going on in the downtime:

Footslogging chaos marines have finally finished up.

Havoc squads were worth thier weight in pure awesome.

Lesser Daemons proved thier worth as a backup unit or as a cheap objective camper.

Any icon other Chaos Glory doesn’t work well for me, because the squad will break while under half strength. My dice betray me often on this.

I also learned what you can really do with joe chaos marines and what they can and can not handle. My intuitive grasp of how I can use my troops has improved.

I’ve alos learned to think farther ahead for what I want my units to do. You have to when your mobility is so limited.

I gained an appreciation for a cheap Karmoon special squad of chaos terminators. They get the job done well once you learn where to plunk them down.

Now, with this experiment wrapping up, I’m moving back into my old favored grounds with a mechanized list. But, still looking to shake things up a little and broaden my tactical horizons further, I picked up a few things I wouldn’t normally.

I’ve taken a chaos lord of nurgle in power armor with a daemon weapon for my sole HQ. He rides in a rhino with some plague marines. I normally don’t care for the randomness of daemon weapons, but I think this one will work out well with the new poisoned weapon rules in 5th Edition.

2 Chaos Dreadnoughts are also seeing some table time, and I have to admit I like the crazy little nuggets. Pop a missile launcher and a CC arm on them, pop transports or let them charge around like maniacs. They absorbed an obscene amount of fire ni thier first time on the field and still got one across the board to pull a scoring unit off the objective. For a piddly 100 points each, these guys are pretty brilliant for me. they’ve also sparked conversion ideas I’ll be working on, but that will probably take some time.

I also got around to making some objective markers. I used some nice reaper minis, mounted on the bases I use for my chaos marines, then painted them like they’d been turned to stone, with all thier old gear still hanging on them. Figure we’ve got a few old artifacts on the statues to fight over. Or even to revive them. Whatever, it’s still chaosy.

Footslogging on with CHaos Marines

Got in a couple more games with the footslogging chaos marines. Mech Eldar, and Mech Dark Eldar. In both cases, I found that the oblist get shot by all the anti-tank weaponry first and the prince gets shot after he eats a squad to remind people he’s there.

The Havoc squad has yet to be wiped out, and yet it consistently kills more vehicles then the obliterator squads. I basically get told the enemies just don’t have a good way to remove the entire squad.

The Lesser Daemons have been doing well. they either enter combat and die but not before killing off at least 1 unit, or they sit off in never-land camping an obscure objective that wins me the game. In a slow list like this, thier ability to pop in where I need them makes them very handy.

The big Khorne marked squads are kinda so-so. They tend to be the focus of enemy attack and often die rapidly. In fact, thier most often cause of death is fleeing from close combat and either running off the board or getting swept. An Icon of Chaos Glory would greatly alleviate that, albiet at the price of some offensive punch.

So, what I’m thinking of next:
Drop the Prince and the Oblits entirely.
Take a cheap lord.
Add in another squad or two of basic CSM with missile launchers
Change the melta squad to Chaos Glory from Khorne and add a combi-melta on the champ
Beef up the size of the main Khorne squad some more.

The net result of various tinkering on this leads to about 80 models in the army. 72 in power armor, and 8 daemons.

Other ideas:
Add in what is known as a “Karmoon Special”. It’s a squad of 4 terminators. 3 with combi-plasma, and 1 with a power fist and Heavy Flamer. It’s a deepstriking suicide squad that’s only 140 points and can unleash a lot of havoc.

Battle Report: Proxius Maximus

I got in a few games over the weekend with the Daemonhunter army the Justicar from my last post is for. Of course, since he was the only actual inquisition model I had done, everything else was being run as a proxy. Eldar for sisters of battle, and chaos marines for grey knights. Oh sweet ironies.

I didn’t really expect to win. I rarely do on the first few times out with a new army, let alone two new codices. And I wasn’t entirely disappointed. I claimed a draw in Capture and Control vs. a very competitive ork army. I got a bit lucky and disabled the battlewagon carrying the Big Mek and 15 burnaboys on round 1. The game was a close one with me contesting both objectives, but not really close to claiming either one. Had the game gone longer, I’d have most likely lost outright. Best part of the game? My 5 celestians + Cannoness holding up the entire burnaboy mob plus big mek for 4 turns before I finally ran out of faith points to give them invulnerable 3+ saves.

The second game saw my first run-in with a Chaos Daemons army. This is from one of the more skilled and competitive players in the club, too. He brought a nurgle army with 2 soul grinders, a greater daemon, Epidemius, and 3 large squads each of plague bearers and nurglings. Let me tell ya, that army is stupid-hard to destroy. It was Annihilation and I only scored a single point off 1 soul grinder while he nearly tabled me. Grey knights are not very good at fighting plague bearers since they’re about the only thing that still gets a save from Psycannons, and it’s not long before they start all swinging with power weapons. It’s a cheese list, but at a tournament that’s what you expect to run into and need to deal with. Plus, the guy is actually a fun opponent and a good sport. I don’t mind cheese when I know I’m facing it going in J

My final game was against another ork player, this time one fielding 3 squads of mega armored nobs all in transports. Gah! That was absolutely brutal. They may not have invulnerable saves, but that 2nd wound usually makes up for it. I’m not used to piling 40 wounds on an ork mob and only see one fall over. Still, it was fun, and it’s not a list I’d had the chance to play against before. In the end, I had racked up 3 kill points, but had given up 9 in the process. Sisters are a tricky bunch to use effectively, and I just didn’t have the right kind of firepower to stop 25 2+ save 2-wound orks that all had power klaws.

All in all, I had fun, but the army is going to continue simmering on the back-burner for a while. I just haven’t got the cash to build such an expensive army right now, and I’ve got some more ideas to try with my chaos marines to mix it up a little.