Tag Archives: warmachine

Unit Review – Deliverers [WM]

Deliverers are an indirect fire unit for the Protectorate of Menoth. These religeous nutbars go into battle with a pack full of gigantic bottle rockets and then launch these from what amount to a bit metal tube. It’s not accurate, and there’s always the chance of a misfire incinerating the user anyone unfortunate enough to be nearby, but by golly they can put some hurtin’ on whatever they actually hit.

This is a dirt cheap unit at a scant 46 points for 6. They have exceptionally long range 3″ AOE blast weapons with a special “innacurate” rule. This rule basically means that unless you shooting at a stationary target or the side of a barn, you’ve a good chance of missing. But that’s ok because you’ll likely still hit something with the blast. It’s only a POW 6 blast normally though. So don’t expect to start dropping heavy cavalry or warjacks with it. But it will bring the pain to all those high def / low armor types. Most ranged infantry, for instance. Or some solos. Or even stealthed enemies, since while you auto-miss you’re basically counting on that anyway with the poor aiming ability of deliverers.

When it comes to using them on the battlefield, they make a good harassment and denial unit. Squishy enemies will want to keep thier distance or they risk a rain of carpet-bombing. Good units to combo with them include Severius (eye of menoth, death sentence), Seneschals (chain slam for knockdown), Aiyana & Holt (chain knockdown & Harm effects), Harbinger (tremor of faith), Kreoss (knockdown feat), and basically anything else you want that can inflict knockdown, slams, or stationary. Deliverers are prime candidates for the Pop ‘N Drop combo.

Thier primary weakness is in thier typically low actual POW of attacks due to blast damage. In time we might be lucky and see some weapon or unit attachments that can do something about it, but until then thier targets are centered around the squishier infantry and maybe some bonejacks.

This Week in Painting 10/30/08

Well, it’s been a slow week. I work retail at a toy store and business is picking up, which also means so are my hours. And I ended up farm-sitting for my folks during a week-long trip out of state. Upside, I got a variety of animals to eat right from my hand, from a chicken to a llama. Not many people can say they hand-fed a llama. Or a chicken, but the llama is more impressive I think 😉

I have still gotten some progress though. The acolytes are finished up and mounted on the Harbinger’s base and I’ve started painting the side-ribbons. Once they’re done and attached, on go the chains and final extreme highlights all around. A bit of flocking and the girl will finally be done.

The good side is that she’s nearly finished and looking pretty good. The bad side is that at this pace I’m not likely to be able to complete my goal of a fully painted army by year’s end. But, we’ll just have to see how things shake out.

At worst I may end up postponing the unit of zealots and just finish up all my jacks and solos first. I could possibly finish the zealots if I used some faster techniques like “base coat, ink, and drybrush”. But then they don’t look as good as the rest of the work I’ve done on the army and part of the point here is practice with new painting techniques. So I’ll just be sticking it out I reckon.

This Week In Painting 10/23/08

Alas, I have not made the amount of progress I might have hoped for. You see, I play City of Villains (an MMORPG), and the Halloween event started this past week. So there I was, playing my little evil necromancer, when suddenly zombies that aren’t mine start popping out of the ground all around me! I had found myself in the middle of a full-blown Zombie Apacolypse! Luckily, my own zombie horde was better and I prevailed, earning the Apacolyopse Survivor badge. That’s one thing they never gave me in cub scouts 😉

This wound up eating a lot of my time this week, but with the zombie invasion firmly under control I did manage to get some more painting done this week. I had anticipated that the Harbinger would be a major project taking double or maybe triple the normal time to paint a mini. I underestimated her. The only other model I’ve painted that took so long was my Chaos Space Marine Defiler. And for basically the same reason: they’re solid detail work. I would currently guess that by the time all is said and done I will have put in around 30 hours painting this one minature. But, it’s ok, since this is A) my favorite mini from the army, and B) my army’s leader and centerpiece. It’s ok by me to take extra time to do the important minis justice 🙂

So, anyway, here’s some of the work I’ve gotten done on the acolytes that occupy her base:

Once these guys have thier basic highlighting on, I’ll fix them to her base, add the side ribbons, and proceed to put the extreme highlights on the entire mini. Last step will be putting on the chains.