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Battle Summary – CSM Footsloggers 1.1

Friday, April 10th, 2009    Subscribe To Our Feed

Well, I got in a game with the revised footslogging chaos marine list. It performed a lot better this go around. Mech Eldar vs Footslogging Chaos Marines. If ever there was an enemy that could make me feel the pinch in mobility, this would probably be it. We wound up with Capture and Control and Pitched Battle.

We both made a battle line towards the middle of our deployments, me with the heavies in the middles, khornies to either side, and the prince and plagues both reinforcing the left near the eldar objective.

Right off the bat the new baby-sitting squad made itself worthwhile. I put my objective back in a corner and just parked that lascannon squad right on it. Over the course of the game, they didn’t do a whole lot, but thier lascannon did contribute to wrecking a fireprism and immobilizing a falcon before it could jet over to contest. Not bad.

The smaller khorne marked squads still did thier jobs quite well. Neither survived the battle, but they did bring the fight to the eldar objective, keeping them occupied the full 6 turns just defending thier marker. The jetbike seer council was a royal pain and wound up dealing the bulk of the enemy’s damage to my troops, but I didn’t have the ability to catch them, and shooting them while perma-fortuned just doesn’t work well as I’d have to ignore the rest of the army.

Even so, the lesser daemons served well, summoning in and pasting a dire avenger squad then marching on to help soak fire on the way to the enemy objective. I did make a mistake trying to assault a wounded firedragon unit instead of forcing them to waist a unit’s shooting on thier own turn to finish the squad off. Had I done so, I might have had something left of my last khorne squad to limp over and contest the eldar objective for the win.

The nekkid daemon prince did his job exceptionally well. Pasted a transport worth more then his own points while forcing a unit of dire avengers to flee in the process (they managed to regroup about 2″ from the table edge :( ). He then proceeded to absorb basically an entire round before eating an assault from the seer council on his last wound and flubbing his attacks back.

The plague marines did basically the same as the prince, eating a large amount of fire., letting the prince and khornies get in close. I actually beat my way through his entire army to contest his objective, and eleminated all but 1 of his scoring units, downed all of hit tanks with only one not completely destroyed.

Havoc squad probably took the MVP award though as they downed multiple skimmers and polished off one of the objective camping squads. The oblits assisted as well, but mostly just took the brunt of the missle / lance fire.

In the end we had a tie, both still hanging on to our repective objectives. Big shock, I know. Not like that scenario ever winds up as a tie (gasp, shock). I won on Kill Points, my opponent took the win on Victory points, so we both could come away with morale victories after a fashion.

The biggest thing I think I should have done differently was to bring in the daemons on the left instead of the right. The right offered a ready charge, sure, but the left could have tipped the balance enough to let me finish driving off thier last scoring unit, or keep something around to contest at the end.

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One Response to “Battle Summary – CSM Footsloggers 1.1”

  1. Raptor1313 Says:

    Aye…it was a brutal battle, though I’m left with the impression I could’ve done better.

    I could’ve also killed more fething Oblits on turn one, since…wow. One Oblit down in a full turn of shooting was craptastic.

    I do feel like I need more assaulty threats in that army, and should’ve hid my skimmers better somehow.

    And, naturally, the ‘tie’ was a surprise. I had the opposite luck today vs. Jon’s Orks; blew away both Battlewagons and a Trukk on the first turn, and one BW corpse totally blocked Lootas. I feel like it was the opposite, and we called it between weather and the fact all his guys that had tried to contest and get across the board met gruesome death. (Plus, that time when the Kombi-Skorcha needs 2′s to kill Avengers, hits seven, and only kills 3…yeah, that’s a sign…)

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