Battle Report: Proxius Maximus
Monday, March 9th, 2009    Subscribe To Our FeedI got in a few games over the weekend with the Daemonhunter army the Justicar from my last post is for. Of course, since he was the only actual inquisition model I had done, everything else was being run as a proxy. Eldar for sisters of battle, and chaos marines for grey knights. Oh sweet ironies.
I didn’t really expect to win. I rarely do on the first few times out with a new army, let alone two new codices. And I wasn’t entirely disappointed. I claimed a draw in Capture and Control vs. a very competitive ork army. I got a bit lucky and disabled the battlewagon carrying the Big Mek and 15 burnaboys on round 1. The game was a close one with me contesting both objectives, but not really close to claiming either one. Had the game gone longer, I’d have most likely lost outright. Best part of the game? My 5 celestians + Cannoness holding up the entire burnaboy mob plus big mek for 4 turns before I finally ran out of faith points to give them invulnerable 3+ saves.
The second game saw my first run-in with a Chaos Daemons army. This is from one of the more skilled and competitive players in the club, too. He brought a nurgle army with 2 soul grinders, a greater daemon, Epidemius, and 3 large squads each of plague bearers and nurglings. Let me tell ya, that army is stupid-hard to destroy. It was Annihilation and I only scored a single point off 1 soul grinder while he nearly tabled me. Grey knights are not very good at fighting plague bearers since they’re about the only thing that still gets a save from Psycannons, and it’s not long before they start all swinging with power weapons. It’s a cheese list, but at a tournament that’s what you expect to run into and need to deal with. Plus, the guy is actually a fun opponent and a good sport. I don’t mind cheese when I know I’m facing it going in J
My final game was against another ork player, this time one fielding 3 squads of mega armored nobs all in transports. Gah! That was absolutely brutal. They may not have invulnerable saves, but that 2nd wound usually makes up for it. I’m not used to piling 40 wounds on an ork mob and only see one fall over. Still, it was fun, and it’s not a list I’d had the chance to play against before. In the end, I had racked up 3 kill points, but had given up 9 in the process. Sisters are a tricky bunch to use effectively, and I just didn’t have the right kind of firepower to stop 25 2+ save 2-wound orks that all had power klaws.
All in all, I had fun, but the army is going to continue simmering on the back-burner for a while. I just haven’t got the cash to build such an expensive army right now, and I’ve got some more ideas to try with my chaos marines to mix it up a little.
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