Archive for the 'Strategy & Tactics' Category

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Sorceress of Tzeentch at Play

Monday, January 12th, 2009

I’ve gotten to field my new little sorceress in a few games so far. I’ve fought mortar-crazy imperial guard, trukk-loving orks, and jet biking eldar. And so far, she’s held up very well indeed. There’s a few tricks I’m using that help out. Being an IC, I put her in with a squad of Raptors [...]

Unit Review – Deliverers [WM]

Monday, November 3rd, 2008

Deliverers are an indirect fire unit for the Protectorate of Menoth. These religeous nutbars go into battle with a pack full of gigantic bottle rockets and then launch these from what amount to a bit metal tube. It’s not accurate, and there’s always the chance of a misfire incinerating the user anyone unfortunate enough to [...]

Warmachine Combo Club – The Pop ‘N Drop

Monday, October 6th, 2008

One of the things about Warmachine that takes getting used to for many wargamers coming from other games is the combo-centric play style. So this series will cover some of the basic combos in the game as a jumping-off point for those of you new to the game. The “Pop ‘N Drop” is a simple, [...]

Warhammer 40K: Basic Army Building Theory

Monday, September 29th, 2008

When you’re building an all-comers army (one meant to fight a variety of random opponents), there are a few things to consider, reconsider, and tweak a few times as you go for it. Of course, it’s good to have a reasonably solid idea of what you want to field before you get into an army [...]


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