So I’ve toyed with re-starting my first 40k army, Witch Hunters. Then that turned into Daemonhunters. Then just plain Inquisition, etc. Well, over the years I’ve come to realize my true love in the 40k universe is Chaos, and thus I have stuck with my Chaos Marines despite occasionally seeing other armies (such trysts never last).
I’ve gotten an idea to build a chaos version of the Inquisition, however. Fallen Sisters of Battle are a cannon occurrence. And some catachans would make great cultist conversion fodder for an IG contingent. As for some Grey Knights, well they’re incorruptible. However, after 13+ Black Crusades, I think it’s high time Chaos made their own dark mocking mirror: the Black Knights.
The army’s concept sprang from a radical inquisitor that pulled in an entire convent of sisters and a regiment of guardsmen to hunt down a chaos sorceress. The sorceress being my own previously converted fallen sister in my chaos marine army. The Inquisitor and friends get pulled along and eventually most of them either become corrupt themselves or are killed. With the right persuasion they come to see things the renegade’s way (Emperor is a false god and unworthy of worship, etc) The remainder found a new sub-group from my chaos marine army as a mirror inquisition out to destroy the fools of the Imperium’s Inquisition.
The army list is based on a Witch Hunter core with inducted guard and some allied Daemonhunters.
High Magus (fallen inquisitor), with mystics and multi-melta servitor
High Priestess (Cannoness) and her retainers (celestians, 2x flamers, eviserator vet) in an Immolator
2 squads of 10 Sisters, 2 meltas each, vet with book and melta bombs, all in smoke-rhinos
2 squads of 7 Black Knights (PAGKs) with frags and melta bombs on the justicars
1 mob of cultists (IG platoon) consisting off:
Autocannon squad with commissar and dozer-chimera
Autocannon squad with dozer-chimera
Command squad with mortar and chimera
3 Exorcists with smoke
Grand total 2000 pts exactly
The Knights pile into the chimeras with dozers, and the Magus parks it in the last chimera. The cultists make one big mob with the leader hiding behind them lobbing shells. The sisters and knights rush the enemy with everything else giving fire support.
The great thing is that the knights get good dozers and good front armor for a frontal assault but can also go slower to pop the hatch and fire off 5 extra storm bolters. And if they get popped out of the transport they still get some shooting cover from the Shrouding. The sisters are providing close fire support with 2 anti-tank squads, and one all-around assault support unit in the priestess. The army as a whole has great anti-psyker defense from both a hood on the Magus and the innate abilities of the sisters and knights. Good Leadership, and some anti-deep strike in the firebase to ward off some unwanted surprises. Lots of bodies, and lots of tanks, and up to 7 scoring units available.
I think this army may actually stand a chance competitively, and provide a lot of fun flavor